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Transport Units
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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Wed Jul 19, 2023 2:09 am    Post subject:  Transport Units
Subject description: M114, M1083 & M35A2
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M114 Lynx (APC)
M1083 (Supply Truck)
M35A2 (Supply Truck)



M1083v_004.gif
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M1083v_004.gif



M35A2_000.gif
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M35A2_000.gif



M114A_000.gif
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M114A_000.gif



Transport Units [v05].rar
 Description:
M1083 Update.

Download
 Filename:  Transport Units [v05].rar
 Filesize:  1.5 MB
 Downloaded:  62 Time(s)


Last edited by 206UE on Sun Apr 07, 2024 9:08 am; edited 9 times in total

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Jul 19, 2023 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs more (any?) remap, last one (plane) looks like a 3d conversion with some bad colors, but thanks anyways.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 19, 2023 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Post previews.

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Wed Jul 19, 2023 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a preview of the MIG 29 (Still needs work).



MIG29_001.gif
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MIG29_001.gif



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jul 22, 2023 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why are you making them untextured?

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Sun Jul 23, 2023 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't want to make the textures by myself. And, I don't know where to find them. However, if you know where I can get some, maybe that could help. It would be nice to get them to look like these units, from 'Global Crisis'. I'm working on some delta aircrafts at the moment. It could take a while for any results.

Last edited by 206UE on Tue Jul 25, 2023 7:58 am; edited 2 times in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jul 23, 2023 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't want to give them textures or you think it's somehow difficult to do? If it's the latter, I would say you're wrong.

If you want some help with the process, feel free to ask.

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Tue Jul 25, 2023 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It is true, the vxl_se_III program makes texturing the 3d files easy...But I'm not skilled at placing the textures. I find it awkward, and yes, I need help.

Aside from that, here are samples of my new vxl files :

Moved to : https://ppmforums.com/topic-26279/airforce-ts/



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J10_000.gif
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F16EXL_000.gif
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X31_000.gif
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Last edited by 206UE on Fri Aug 25, 2023 4:43 pm; edited 9 times in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jul 25, 2023 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried using a photo editor like Photoshop or Gimp on the exported .bmp?

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Tue Jul 25, 2023 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Negative.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Jul 27, 2023 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Why not? You can keep it open in one window while you keep importing in VXLSE until you're happy. Use the magic wand to select the planes/colour range, and spray over them without bleeding outside.

Now I say this like it's entirely easy, but unfortunately you have so much contrast and so many lines/dots/artifacts on the body that just blending them away would be a challenge. You almost should start from scratch with texturing, by manually removing all the lines/dots/etc, and then using a photo editor to work on the simplified exported texture bmp.

There are more than enough close-up images from all angles to recreate any detail.



jarp.jpg
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jarp.jpg



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