Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Sep 01, 2023 11:47 am Post subject:
C&C World Altering Editor v0.9.1 has been released!
Subject description: Now it trusts CABAL to run its own C# scripts!
Greetings, Comrade General! Reinforcements have arrived at C&C World-Altering Editor. ^Rampastein has recently made C&C World Altering Editor v0.9.1 available for download a couple of days ago. For those unfamiliar with it, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun, which originally started as a map editor for Dawn of the Tiberium Age. Here is the official announcement from C&C World-Altering Editor's staff about C&C World Altering Editor v0.9.1:
Quote:
Second official release build of the World-Altering Editor.
Changes:
Added keyboard command (default: Ctrl + S) for saving the map
Added a visible button for toggling Framework Mode
Added a visible button for toggling 2D mode
Added keyboard commands for zooming in, zooming out, and resetting the zoom level to default
Added rendering of the first frame of building animations
Added rendering of building SHP turrets
Added support for user-written C# scripts for manipulating the map
Added an example script that automatically smoothes water cells on the map
Added support for having multiple objects of one type on a cell (for example, multiple buildings on the same cell)
By default, WAE still prevents you from placing multiple objects of the same type on a cell, as this is often done accidentally. You can hold a key (default: Alt) while placing objects to disable this safety feature.
"Place Waypoint" and "Deletion Mode" buttons now have a texture instead of the text
Improved error logging when WAE encounters a corrupted SHP file
Fixed a bug where facing was displayed incorrectly for infantry
Fixed a bug where WAE did not apply NewTheater for prefixes that the games hardcode it for
Fixed a crash when an object that had an INI identifier starting with "AI" had no Name= key defined
Fixed a bug where a building couldn't be moved if its new space overlapped with its old space
Fixed a bug where the "Change Owner" cursor graphic did not scale with zoom level
Fixed a bug where the tile selector did not draw a red border on the selected tile in Framework Mode
Fixed a bug where BuildingTypes defined in the map were not displayed properly
Fixed faulty art loading for objects that use Image= override in both rules and the loaded map
Fixed a bug where a base node's replacement text was not always drawn when a building had no graphics
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