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C&C World Altering Editor v0.9.1 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 01, 2023 11:47 am    Post subject:  C&C World Altering Editor v0.9.1 has been released!
Subject description: Now it trusts CABAL to run its own C# scripts!
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Greetings, Comrade General! Reinforcements have arrived at C&C World-Altering Editor. ^Rampastein has recently made C&C World Altering Editor v0.9.1 available for download a couple of days ago. For those unfamiliar with it, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun, which originally started as a map editor for Dawn of the Tiberium Age. Here is the official announcement from C&C World-Altering Editor's staff about C&C World Altering Editor v0.9.1:

Quote:
Second official release build of the World-Altering Editor.

Changes:

  • Added keyboard command (default: Ctrl + S) for saving the map
  • Added a visible button for toggling Framework Mode
  • Added a visible button for toggling 2D mode
  • Added keyboard commands for zooming in, zooming out, and resetting the zoom level to default
  • Added rendering of the first frame of building animations
  • Added rendering of building SHP turrets
  • Added support for user-written C# scripts for manipulating the map

    • Added an example script that automatically smoothes water cells on the map

  • Added support for having multiple objects of one type on a cell (for example, multiple buildings on the same cell)

    • By default, WAE still prevents you from placing multiple objects of the same type on a cell, as this is often done accidentally. You can hold a key (default: Alt) while placing objects to disable this safety feature.

  • "Place Waypoint" and "Deletion Mode" buttons now have a texture instead of the text
  • Improved error logging when WAE encounters a corrupted SHP file
  • Fixed a bug where facing was displayed incorrectly for infantry
  • Fixed a bug where WAE did not apply NewTheater for prefixes that the games hardcode it for
  • Fixed a crash when an object that had an INI identifier starting with "AI" had no Name= key defined
  • Fixed a bug where a building couldn't be moved if its new space overlapped with its old space
  • Fixed a bug where the "Change Owner" cursor graphic did not scale with zoom level
  • Fixed a bug where the tile selector did not draw a red border on the selected tile in Framework Mode
  • Fixed a bug where BuildingTypes defined in the map were not displayed properly
  • Fixed faulty art loading for objects that use Image= override in both rules and the loaded map
  • Fixed a bug where a base node's replacement text was not always drawn when a building had no graphics


You can learn more about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download the latest version of C&C World-Altering Editor Here. And that's all regarding C&C World-Altering Editor for now. Stay tuned at PPM for more news about C&C World-Altering Editor!


Key Words: #News #Release #TiberianSun #Firestorm #CnCWorldAlteringEditor #TSClient 

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