Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Oct 15, 2024 1:53 pm
All times are UTC + 0
Vengi 0.0.27 has been released!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Sep 20, 2023 12:04 am    Post subject:  Vengi 0.0.27 has been released!
Subject description: Voxel Doom has come to us!
Reply with quote  Mark this post and the followings unread

Hello everyone! Vengi 0.0.27 has been published by mgerhardy recently. For those who are not acquainted with it, Vengi is a voxel engine that includes VoxEdit, a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is what we know about Vengi 0.0.27:

Quote:
Changelog
A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.27 (2023-09-19)
Breaking changes:

  • Renamed globals for Lua scripts. Added a g_ prefix to them. You have to adapt your scripts

    to work with the latest version with vengi (if you use them):

    • scenegraph is now g_scenegraph
    • palettemgr is now g_palette
    • noise is now g_noise
    • cmd is now g_cmd
    • var is now g_var
    • XvecX is now g_XvecX (ivec3 is for example g_ivec3)

General:

  • Added cvar voxformat_pointcloudsize for point cloud formats
  • Added Polygon File Format (ply) mesh and point cloud support (ASCII and binary)
  • Fixed regression with GLTF exports
  • Added a new Lua script to slice a node into smaller pieces
  • Expose shape generators to Lua
  • Fixed color intensity handling for kvx files
  • Added write support for kvx format (used in e.g. voxel doom and eduke3d)
  • Added support for Voxel3D v3a format

VoxEdit:

  • Fixed regression about not rendering the shape volumes anymore
  • Implemented scene graph panel drag-and-drop popup
  • Added brush support and new editing features
  • Fixed spurious crashes for windows

oasis



Minecraft greenfield



lospec ui integration



For further information about Vengi and VoxEdit, visit the Topic at PPM Forums, Official Website, and Discord Channel. You can grab the latest version of Vengi and VoxEdit by clicking Here. And this is all for today! Enjoy Vengi and provide your feedback about it so it can get better.


Key Words: #News #Release #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #Minecraft #Quake1 #AceOfSpades #Vengi #VoxEdit 

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.6727s ][ Queries: 11 (0.4718s) ][ Debug on ]