Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Jan 09, 2024 2:34 am Post subject:
C&C World-Altering Editor v0.9.5 released with Yuri's Revenge support!
Subject description: Will it send Final Alert 2 straight to the grinder?
Hello, Comrade Generals! A new version of C&C World-Altering Editor has been released moments ago by ^Rampastein. This time, it is officially supporting Yuri's Revenge! For those unaware of what is being written here, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun and Red Alert 2, which originally started as a map editor for Dawn of the Tiberium Age. The changes from C&C World-Altering Editor v0.9.5 were announced with the following words:
Quote:
First beta build with official support for Yuri's Revenge!
Authors: Rampastring, Morton, ZivDero
Special thanks to Morton and ZivDero for the various features required for proper Yuri's Revenge support. You can view the commit history for full credits.
In addition to YR support, this release features improved height tools, some QoL improvements, and various bug fixes.
This is only the first implementation of proper Yuri's Revenge support, so there might be bugs. If you encounter any, please report them, and we will fix them for the next release!
Significant changes compared to the previous release build:
Added support for RA2/YR [Countries]. As a prerequisite to this, Houses and HouseTypes are now internally split into different objects in the editor's codebase.
Added support for painting damaged walls
Added a tool for finding a specific waypoint on the map
Added "View" menu into the top bar
Added a tool for changing the height level of all cells on the entire map
Added "Building with Property" (BwP) target selection for "Attack Enemy Structure" and "Move to Enemy Structure" team script actions
Added map issue check for triggers being attached to themselves
Added a confirmation dialog for deleting triggers to protect against misclicks
Added object counts to house statistics in house window
Added optional color coding support to terrain generator presets
Added optional color coding support to TileSets
(TS) Added support for new "Erase Attached Object" trigger action added to ts-patches
(YR) Added a window for editing RA2/YR Country properties
(YR) Added support for YR <Player@X> fake player houses
(YR) Added support for YR-specific TeamType properties
(YR) Added support for configuring Psychic Dominator lighting
The ground flattening tool no longer "sees through" cliffs, making it easier to use with back cliffs
Made it possible to revert steps in the tunnel tube placement tool
Moved "Houses" from the "Edit" menu to under the "Scripting" menu
Improved the waypoint placement window
Improved the names and descriptions of various trigger events and actions and team script actions
Fixed a bug where the editor's height tools did not take the Morphable= setting of TileSets into account
Fixed a bug where undo/redo entries were not cleared when the map was resized, leading to attempting to Undo into crashing the editor or doing nonsensical things
Fixed a bug where TaskForce unit selection was not refreshed when changing the TaskForce in the TaskForces window
Fixed a bug where the sizes of the overlay, smudge, and terrain object list panels were not refreshed when the window size was changed
Fixed a bug where the "Flash Team" trigger action had incorrect parameter types, making it unusable
Fixed a bug where triggers could be given nonsensical names when cloning them for easier difficulty levels
Fixed a bug where the editor would corrupt triggers when saving triggers that contained unknown action types
(TS) Fixed a bug where SpawnX houses did not use their proper indexes by default
(YR/Phobos) Fixed Phobos INI section inheritance to be fully recursive
We have also updated the left menu of PPM and its subsites to list World-Altering Editor under the Tiberian Sun and Red Alert 2 menus. Just look at Map Creation Tools there.
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