Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Jan 15, 2024 4:21 am Post subject:
C&C World-Altering Editor v0.9.6 has been released!
Subject description: We now have the real tiberium vision, a volumetric vision!
Hi everyone! ^Rampastein, the leader of C&C World-Altering Editor, has posted C&C World-Altering Editor v0.9.6 a while ago. Now, it renders voxels, and it uses less RAM. For those unaware of what is being written here, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the updates from C&C World-Altering Editor v0.9.6:
Quote:
New release, primarily for voxel rendering support and for big improvements in memory usage, but also comes with some other improvements.
Thanks to ZivDero for his initial implementation of voxel rendering, which we then optimized together to make it sufficiently performant.
Change log:
Added voxel rendering. This means that TS/YR vehicles and aircraft are now drawn properly.
The editor now loads SHP graphics as required for rendering objects instead of loading them all on startup. This massively lowers the memory (RAM) and video memory (VRAM) used for the typical map and also makes most maps load significantly faster.
Lowered memory (RAM) usage by freeing original TMP color data after the TMPs have been converted into GPU-rendering-compatible DirectX texture instances
Added aircraft options window, accessible by double-clicking on an aircraft on the map
Added support for the NoShadow Rules.ini key
Replaced object HP text boxes with sliders in object options windows
Fixed a bug where terrain at a specific height level wasn't replaced at the same height level upon painting over it
Fixed a crash in the "Select Building Target" window when hovering over or selecting the "None" item
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