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Vengi 0.0.28 is now available!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 18, 2024 12:00 am    Post subject:  Vengi 0.0.28 is now available!
Subject description: The world is made with voxels and you just don't know it!
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Hi everyone! Reinforcements have arrived from mgerhardy, leader of Vengi Game Engine, as Vengi 0.0.28 has been recently released by their team. For those unaware, Vengi is a game engine that uses voxels and includes a tool known as  VoxEdit, which is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine.  The changes from Vengi 0.0.28 were announced with the following words:

A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.28 (2024-01-17)


  • Improved SLAB5/6 support of kvx, kv6, kfa and vox
  • Don't fill the inner voxels of the SLAB5/6 models anymore
  • Improved palette support for plane and volume import
  • Fixed an error in de-duplicating Magicavoxel models
  • Allow one to save/convert only visible nodes
  • ply format got support for converting polygons into triangles
  • Show the full application name as window title
  • Improved esc handling for menus and popups
  • Added support for particube pcubes and 3zh support
  • Added support for Photoshop ase palette
  • Added support for Paintshop Pro (JASC) pal palette
  • Extended support for the Gimp gpl palette format to support the AseSprite alpha channel extension
  • Added support to collect anonymous metrics (disabled by default)
  • Added support to align all models in a scene - useful for rendering all models for an overview
  • Extended Lua bindings
  • Added automatic bash and zsh completion generation for all apps. Just use e.g. vengi-voxconvert --completion bash (or zsh)
  • Calculate normals for the cubic mesh extractor, too
  • Added support for cubzh b64 maps
  • Fixed endian issue on big-endian machines in gltf loading
  • Fixed non-flipped uv coordinates for some gltf files


  • Improved --export-models to work with the output format given by --output
  • Added --filter-property to filter by node property key<:value>


  • Added alternative split-object implementation and expose it to the editor tool panel
  • Fixed split dialog appearing too late
  • Added shader for marching cubes
  • Fixed selection handling
  • Added tip of the day dialog
  • Resize to selection
  • Fixed palette panel issue if you changed the order of colors
  • Added more templates to the new-scene-dialog
  • Made the new-scene-dialog scrollable
  • Allow one to change the transform of a node by updating the children
  • Fixed a few crashes
  • Improved gizmo settings panel
  • Added the console next to the animation timeline panel
  • Improved color themes (especially the light theme)
  • Only show the brush panel if in edit mode
  • Converted the script brush back to a normal panel
  • Automatically reference all child nodes when creating a new reference
  • Allow one to switch between cubes and marching cubes rendering in the editor
  • Added clear and fill commands
  • Preview for the line brush
  • Allow to render the bones


  • Add a few more command line options to control the camera


minecraft greenfield

lospec ui integration

For further information about Vengi, visit its Official Website, and Discord Channel. The latest Vengi and VoxEdit is available for download Here. That's all, folks! Stay tuned at PPM for more news coverage on Vengi!

Key Words: #News #Release #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #Minecraft #Quake1 #AceOfSpades #Vengi #VoxEdit 


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