Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Feb 17, 2024 1:32 am Post subject:
C&C World-Altering Editor v0.9.8 is ready for action!
Subject description: Now with voxel turrets included to improve the defense against destructive criticism!
Greetings, commander! C&C World-Altering Editor v0.9.8 has been posted by ^Rampastein in these days. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the updates from C&C World-Altering Editor v0.9.8:
Quote:
New major release! We are getting close to non-beta status, towards version 1.0.
Change log compared to v0.9.7.1:
Added rendering of voxel turrets and voxel barrels
Added parsing of AI.ini and AIFS.ini. The editor now accepts references to AI.ini TaskForces, Scripts, and TeamTypes in all AI scripting elements
Added TaskForce cost display to the TaskForces window
Added a window for configuring which object types are deleted with the deletion tool and deletion hotkey. You can access this through Tools -> Deletion Options
Added "None" item to AITrigger TeamType selection
Added a "Toggle Fullscreen Mode" option to the View menu. This performs the same action as pressing F11
Added a window for configuring which object types are rendered on the map
Added support for adjusting tile height offset when pasting copied terrain. Default keys for this are PageUp and PageDown, like in the old FS/FA2 editors
Implemented paletted rendering of terrain tiles. This slightly reduces the editor's VRAM use (which is, sadly, offset by voxel barrels in the majority of use cases), and opens the door to efficiently previewing map lighting in the editor in the future
Added a "Center of Map" option to the View menu
Added an advanced trigger editor option for clearing all CellTags related to a specific trigger
Added a map load error message for an AITrigger having a nonexistent primary team
(TS) Added support for the YDrawFudge= key of TerrainTypes
The "Allies" text box in the Houses window has been replaced with a graphical ally selection window
The "Flatten Ground" tool now supports lowering ground
The "Flatten Ground" tool now supports brush sizes
The "Flatten Ground" tool now defaults its brush size to 2x2
Prevented accidental editor sub-window dragging by moving the cursor on a window while holding the primary mouse button
CellTags and Waypoints are now prioritized when deleting objects from the map
The layouts of object selection windows are now refreshed when the editor window is resized
The map object deletion key is now ignored if a text box is selected
The width of the editor sidebar is now adjustable through MapEditorSettings.ini, [General] SidebarWidth=. Defaults to 250, which is the same size as it has always been
(RA2/YR) The editor no longer crashes when a custom building palette is missing
Fixed a bug where the AITriggers window failed to detect used global TeamTypes
Fixed a bug where objects owned by multiple owners did not always have the correct remap color in the sidebar
Fixed a bug where the editor skipped loading waypoints when multiple waypoints existed on one cell
Fixed an issue where the ground lowering tools cleared cell details from an excessively large area
Fixed an outdated text string in the "houses are required to exist for defining base nodes" message
(RA2/YR) Fixed a crash when a house has no Country= specified. Instead, the editor defaults the house's country to the first country that is defined in Rules.ini, and gives you a warning about it. This behaviour is consistent with the game itself.
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