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C&C World-Altering Editor v0.9.9.2 (RC2) is out!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 11, 2024 4:40 am    Post subject:  C&C World-Altering Editor v0.9.9.2 (RC2) is out!
Subject description: After the competition gets the spotlight, we need to preview all lights and spotlights properly in our maps!
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One vision, one purpose! ^Rampastein, the leader of C&C World-Altering Editor, has published a new release candidate version of C&C World-Altering Editor called C&C World-Altering Editor v0.9.9.2 (RC2). For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the changes and the fun stuff from C&C World-Altering Editor v0.9.9.2 (RC2):

Quote:
We decided to include a few more features in v1.0 after all. It also features a significant number of bug fixes.

Contributors: Rampastring, Starkku, ZivDero

Full change log:

  • Added support for light posts in map lighting preview
  • Added support for Level and Ground lighting keys
  • Added sidebar preview for voxel units
  • Added a map issue check for a trigger having too many actions
  • Added parsing of SuperWeaponTypes from Rules and suggesting them for trigger events and actions that refer to SuperWeaponTypes
  • Improved tunnel tube placement tool
  • TechnoType selection window now includes names and indexes of Technos in addition to only the INI names
  • The editor now immediately asks for a trigger event or action type when adding a new trigger event or action
  • Sub-windows that are too large to fit within WAE's window are now centered
  • Fixed crashes when a voxel unit had no voxel graphics or had an empty voxel graphic
  • Fixed a crash when a building had more upgrades than specified as its maximum number of upgrades in Rules.ini
  • Fixed a bug where sidebar building previews could sometimes contain parts of other buildings
  • Fixed a bug where AITriggers' Secondary team was assigned to be the same as the Primary team when loading a map
  • Fixed a bug where placing down a vein-hole monster did not trigger a screen redraw
  • Fixed a bug where color index 0 was drawn on voxels
  • Fixed a bug where voxel units that had only a turret but no main body were drawn as text
  • Fixed a bug where buildings that only had a turret but no main body were drawn as text
  • Fixed an issue where terrain generator presets did not support tilesets that contained a comma in their name
  • (YR) Fixed the CellTag graphic not being large enough to fill a cell
  • (YR) Implemented TerrainObject collections


For further information about C&C World-Altering Editor, visit its Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor Here. And that's all regarding C&C World-Altering Editor for now. Stay tuned at PPM for more news about C&C World-Altering Editor!


Key Words: #News #Release #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #CnCWorldAlteringEditor #TSClient 

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Mar 11, 2024 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread


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