Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 12, 2024 11:38 pm
All times are UTC + 0
C&C World-Altering Editor v0.9.9.2 (RC2) is out!
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 11, 2024 4:40 am    Post subject:  C&C World-Altering Editor v0.9.9.2 (RC2) is out!
Subject description: After the competition gets the spotlight, we need to preview all lights and spotlights properly in our maps!
Reply with quote  Mark this post and the followings unread

One vision, one purpose! ^Rampastein, the leader of C&C World-Altering Editor, has published a new release candidate version of C&C World-Altering Editor called C&C World-Altering Editor v0.9.9.2 (RC2). For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the changes and the fun stuff from C&C World-Altering Editor v0.9.9.2 (RC2):

Quote:
We decided to include a few more features in v1.0 after all. It also features a significant number of bug fixes.

Contributors: Rampastring, Starkku, ZivDero

Full change log:

  • Added support for light posts in map lighting preview
  • Added support for Level and Ground lighting keys
  • Added sidebar preview for voxel units
  • Added a map issue check for a trigger having too many actions
  • Added parsing of SuperWeaponTypes from Rules and suggesting them for trigger events and actions that refer to SuperWeaponTypes
  • Improved tunnel tube placement tool
  • TechnoType selection window now includes names and indexes of Technos in addition to only the INI names
  • The editor now immediately asks for a trigger event or action type when adding a new trigger event or action
  • Sub-windows that are too large to fit within WAE's window are now centered
  • Fixed crashes when a voxel unit had no voxel graphics or had an empty voxel graphic
  • Fixed a crash when a building had more upgrades than specified as its maximum number of upgrades in Rules.ini
  • Fixed a bug where sidebar building previews could sometimes contain parts of other buildings
  • Fixed a bug where AITriggers' Secondary team was assigned to be the same as the Primary team when loading a map
  • Fixed a bug where placing down a vein-hole monster did not trigger a screen redraw
  • Fixed a bug where color index 0 was drawn on voxels
  • Fixed a bug where voxel units that had only a turret but no main body were drawn as text
  • Fixed a bug where buildings that only had a turret but no main body were drawn as text
  • Fixed an issue where terrain generator presets did not support tilesets that contained a comma in their name
  • (YR) Fixed the CellTag graphic not being large enough to fill a cell
  • (YR) Implemented TerrainObject collections


For further information about C&C World-Altering Editor, visit its Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor Here. And that's all regarding C&C World-Altering Editor for now. Stay tuned at PPM for more news about C&C World-Altering Editor!


Key Words: #News #Release #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #CnCWorldAlteringEditor #TSClient 

_________________


Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

Back to top
View user's profile Send private message Visit poster's website Skype Account
^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Mar 11, 2024 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [2 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1576s ][ Queries: 11 (0.0071s) ][ Debug on ]