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The time now is Fri Apr 12, 2024 11:42 pm
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Vengi 0.0.29 has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 16, 2024 4:43 am    Post subject:  Vengi 0.0.29 has been released!
Subject description: Navigate through volumetric works of art!
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Welcome back, visitors! mgerhardy has published Vengi 0.0.29. For those who are not acquainted with it, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine. And whenever Vengi is updated, VoxEdit ends up being updated too. Here is what we know about Vengi 0.0.29:


0.0.29 (2024-05-15)

  • Expose hollow() to lua bindings
  • Add Lua sanity checker to the build pipelines
  • Fixed randomness in lua script similarcolor.lua
  • Fixed error in voxelizer handling off-by-one cases in negative vertex coordinates
  • Fixed vxl/hva loading and saving
  • Fixed missing pcubes write support
  • Support palette materials
  • Optimized qubicle QB color quantization
  • Import magicavoxel materials
  • Improved GLTF material support
  • Made the smooth normals for the cubic mesh extractor optional (voxformat_withnormals)
  • Improved texture coordinates for mesh exports
  • Improved bash completion script creation
  • Improved scene camera centering
  • Fixed Anima Toon (scn) volume loading support
  • Palette optimizations
  • Improved StarMade sment, smd2 and smd3 support


  • New tool to browse voxel collections


  • Added --print-formats parameter to print all formats as json the ease the parsing for third-party tools
  • Support multiple --output parameters to write one (or more) input files into different formats in one step


  • Auto-create keyframes when the transform is modified via gizmo, too
  • Fixed an error in interpolating between the keyframes
  • Fixed an error while trying to remove unused colors from a re-sorted palette
  • Fixed missing outline for dark voxels
  • Update paint features
  • Added more features to the palette panel (e.g., duplicating and removing colors)
  • Allow to bind the left- and right-scrolling mouse wheel
  • Improved draw color brush darken/brighten to create new colors if needed (and possible)
  • Fixed voxel placing on using the camera view manipulator
  • Fixed grid culling for orthographic projections
  • Selection in ortho fixed side view spans the whole size of the volume
  • Updated key bindings
  • Added popup for renaming a node
  • Fixed a few palette panel issues for sorting and re-ordering
  • Improved grid rendering
  • Added new models to the new-scene-dialog


  • Don't render camera frustums for the thumbnails
  • Allow to change the camera mode (top, left, right, ...)

For further information about VoxEdit, visit its Topic at PPM Forums, Official Website, and Discord Channel. Download the latest version of VoxEdit Here. That's all, folks! Stay tuned at PPM for more news coverage on VoxEdit!

Key Words: #News #Release #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #Minecraft #Quake1 #AceOfSpades #Vengi #VoxEdit 


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