Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat May 04, 2024 11:43 pm Post subject:
C&C World-Altering Editor v1.0.2 has been released!
Subject description: Attached limpet drones will now be detected by our radar! Your secret weapon is now deprecated!
I have just posted news about C&C World-Altering Editor v1.0.1, and guess what? ^Rampastein has released a new version of C&C World-Altering Editor called C&C World-Altering Editor v1.0.2. C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. The changes from C&C World-Altering Editor v1.0.2 were announced with the following words:
Quote:
The New version is mainly to hotfix a bad bug in map scripting, but it also contains some other improvements.
Pavement LAT is now automatically connected to compatible TileSets, such as paved roads, parking lots, and other pavement additions
(YR) Sand LAT is now automatically connected to sand shores
(TS) Added speech selection window for the "Play Speech" trigger action
WAE now checks the map for triggers using the "Discovered by player" and "Limpet attached" events without being attached to any object or team
Changed "Clone of...." prefix to "...(Clone)" suffix when cloning objects
AITriggers are now colored based on their house or side
New AITriggers are now enabled on all difficulties by default
Improved error message given on C# script compilation error
Objects with InvisibleInGame=yes (Tiberium spreaders, light posts, impassable overlay, etc.) and building foundation outlines are no longer rendered when extracting a megamap
(Translation / CJK support) Too long words are now split into multiple lines in event and action descriptions
Fixed a bug where certain trigger actions could malfunction when the type of an already existing trigger action was changed. A check to automatically fix this bug from existing maps has also been added.
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