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Vengi 0.0.32 has been released!
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Supreme Banshee

Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 31, 2024 2:12 am    Post subject:  Vengi 0.0.32 has been released!
Subject description: When less is better.... at least with polygons it can be... sometimes!
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Hi everyone! It has been a while since I posted for the last time. For those who confused me for a corpse, you have made a sad mistake. Moving to a new home with limited internet and a broken PC, things can get a bit tough. So, I have been acting in the shadows like the prophet, but I am ready to return to the battlefront.

Talking about the battlefront, reinforcements have arrived from Vengi as Vengi 0.0.32 has been recently posted by mgerhardy. For those who are not acquainted with it, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine.  Here is the official announcement from Vengi's staff about Vengi 0.0.32 and also 0.0.31 which was released during my recent silence:


A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.32 (2024-05-29)


  • Add mesh optimizer support (new cvar voxformat_optimize)
  • Fixed missing region shift for vxl (Command and Conquer)
  • Fixed MagicaVoxel vox file loading for files that don't contain instances but only models
  • Added vxc thumbnail support
  • Fixed a translation-related crash for all apps on Windows


  • Converted the text-voxel-rendering into a new brush
  • Fixed undo node transform changes as first action

0.0.31 (2024-05-09)


  • Fixed memory leak in fbx loading
  • Added support for starmade templates smtpl format
  • Fixed merging of nodes when pivots are used
  • Added support for litematic Minecraft support
  • Extended supported Minecraft materials
  • Extended Lua bindings for keyframes and transforms
  • Extended Lua bindings for HTTP requests
  • Fixed face culling for negative scale values
  • Added command and cvar dialogs to the help menus
  • Added cubzh version 5 (older version) support
  • Added support for writing uncompressed qubicle qb files
  • Fixed qubicle qb version number
  • Added basic support for thing file support
  • Optimized file dialog for large directories
  • Added translation support (po files)
  • Fixed error in up-scaling volumes
  • Fixed x-axis flip for cubzh 3zh files
  • Added cvar voxformat_rgbweightedaverage to control the color contributions for a triangle
  • Added the ability to upload crash dumps
  • Improved support for reference nodes in a lot of formats
  • Improved pivot support in a lot of formats


  • Added zip archive support for --input
  • Added the ability to export into slices with --slice when --output is a png file


  • Added support for browsing the remote voxel collections to the asset panel
  • Added modelmerge all parameter to merge all nodes at once
  • Added presentation command to cycle through all models in a scene
  • Improved position panel to edit transforms
  • Improved start-up times
  • Pasting from a different palette will search for the closest colors
  • Fixed off-by-one error in ve_regionsizes cvar handling
  • Re-enabled the yocto-pathtracer panels again
  • Moved some UI elements into other panels
  • Improved stamp brush features
  • Fixed brush regression in combination with the override mode
  • Added pathfinder brush preview


  • Fixed logic error in skipping camera nodes


  • Renamed AppStream package to io.github.vengi_voxel.vengi.voxedit for DBUS compatibility

For further information about Vengi, visit the Topic at PPM Forums, Official Website, and Discord Channel. Download Vengi Here. And that's all for now! Have fun and enjoy Vengi!

Key Words: #News #Release #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #Minecraft #Quake1 #AceOfSpades #Vengi #VoxEdit 


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