Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jun 05, 2024 11:22 am Post subject:
C&C World-Altering Editor v1.1.1 is now available with the Connected Tile Drawing Tool!
Subject description: The world is only build with a real connection!
One vision, one purpose! ^Rampastein, the leader of C&C World-Altering Editor, has published C&C World-Altering Editor 1.1.1 recently. For those unaware, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the changes and the fun stuff from C&C World-Altering Editor 1.1.1:
Quote:
The highlight of this release is the new Connected Tile drawing tool. This tool can be used to quickly draw lines of cliffs, shores, and roads without having to place each piece down manually. Credits to ZivDero for coding the initial version of this tool, which we then improved on together.
Full change log compared to the previous release (v1.0.2):
Contributors: Rampastring, ZivDero
Added a tool for drawing lines of connected tiles
Added a sound selection window for the "Play sound" trigger action
Added an advanced trigger editor option for cloning a trigger for easier difficulty levels without cloning TeamTypes of its action parameters
Added File -> Open With Text Editor option to enable quick text-based editing of the map
(RA2/YR) The speech selector can now select speeches in RA2/YR
(RA2/YR) Fixed a bug where veins were drawn with an incorrect palette
TeamType parameter values of trigger events and actions are now colored based on the owner of the TeamType
Improved the customizability of MIX file loading
Improved the default values of new AITriggers to include sensible weights and enabled status on all difficulty levels
Changed the default veterancy level of new TeamTypes to "Regular" from no value
The cell info display now displays the index of the hovered-on terrain tile within its tileset
The tag selection window has been widened
Items in the tag selection window are now colored based on the color of the tag's related trigger
Triggers created by the trigger editor tool for cloning a trigger for easier difficulty levels now have their difficulty flags set accordingly
Map-wide overlay is now enabled when a fitting texture is loaded
Fixed a bug where part of the map-wide overlay extended above the map
Fixed a bug where height tools could sometimes cause a freeze
Fixed a bug where the "Destroyed by anything (not infiltrate)" event was not checked for triggers missing object attachments
Fixed a bug in the trigger editor tool for cloning a trigger for easier difficulty levels where the auto-generated tags of the created clone triggers were named improperly
Fixed a bug in the trigger editor tool for cloning a trigger for easier difficulty levels where, in certain edge cases, the cloned triggers were renamed in a silly way
Fixed a flaw in the description of the "Create Team" trigger action
Fixed a bug where you could input semicolons in many text boxes, such as trigger names, wrecking map scripts
Fixed a bug where you could not use the graphical team selection interface for selecting a TeamType for the "Team Leaves Map" trigger event or potential other trigger events that reference a TeamType
Fixed a bug where <none> was not considered a proper value for the owner of a TeamType
Fixed a bug where listing the references of a trigger did not list TeamTypes that were linked to the trigger's tag
Here is the connected tile drawing tool in action:
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum