Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Sep 17, 2024 3:19 am Post subject:
C&C World-Altering Editor v1.1.8 is out!
Subject description: Search and script.... or should it be search and destroy?
Hi everyone! ^Rampastein, the leader of C&C World-Altering Editor, has published a new version of C&C World-Altering Editor called C&C World-Altering Editor v1.1.8. For those unfamiliar with it, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the official words about C&C World-Altering Editor v1.1.8:
Quote:
This release mainly brings improvements to WAE's scripting capabilities.
Added search text fields for Triggers, Scripts, and TeamTypes (Credits: Shush)
Added "Go to Target" button for specific trigger action parameters (Credits: Shush)
(DTA) Added support for more connected terrain types (Credits: Bittah Commander)
Extended waypoint support from 701 to up to 2^31 - 1 waypoints. Game-specific waypoint limit is still defined in MaxWaypoint in Config/Constants.ini (Credits: ZivDero)
Script and TaskForce selection windows have been widened by 50 pixels
WAE no longer crashes when a TileSet of a connected terrain type is missing. Instead, a warning is logged, and the offending connected terrain type is not listed as available in the user interface
Fixed a bug where the map was shifted to the south when the map was resized in non-even amounts to the west or east
Fixed incorrect handling of Image= for BuildingTypes when it was specified in both the building's Rules.ini and Art.ini sections
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