Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Dec 06, 2024 1:39 pm Post subject:
C&C World-Altering Editor v1.3.5 is the latest version of this great map editor!
Subject description: Drawing flat and straight to the point!
^Rampastein, the leader of C&C World-Altering Editor, has been busy working on C&C World-Altering Editor during our silence. The latest release is v1.3.5, which came out over a week ago. For those who are not acquainted with it, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. The changes from C&C World-Altering Editor v1.3.5 were announced with the following words:
Quote:
Minor update for rendering fixes and new functionality.
Made it possible to move base nodes with the base node management tool
Added support for DrawFlat=yes for overlay types, meaning Tiberium, Ore, and similar overlay will never overlap units anymore
Fixed overlay shadows using the wrong frame
Fixed depth rendering of large overlays that overlap multiple cells
(DTA) Fixed depth rendering of large terrain objects such as impassable bush and tree groups
Before C&C World-Altering Editor v1.3.5, the version 1.3.4 was released with the following changelog:
Quote:
Small maintenance patch.
Added "Repeat Last Connected Tile" keyboard command and menu option, defaults to Ctrl + D
Changed default hotkey of "Place Connected Tile..." keyboard command from Ctrl + D to Alt + D. This matches the terrain generator where repeat is Ctrl + G and configuration is Alt + G
Fixed a bug where the active house was not always displayed as the owner of the object in the object placement preview
(RA2/YR) Removed "None" item from the string selection window. This also fixes a bug where WAE would crash upon selecting said item. If you want to close the string selection window without selecting an item, press X on the upper-right corner of the window
(RA2/YR) Fixed a bug where parameters of action 125 were written incorrectly
For modders: this was fixed by adding support for the BuildingName trigger parameter type
(RA2/YR) Fixed bugs in several trigger actions where the waypoint parameter was written incorrectly
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