Posted: Thu Oct 02, 2025 12:52 pm Post subject:
AIMD Chronoshift?
Subject description: action 56,n and 57,n
What's the difference between action 56 and 57 in scripttypes? It is weird because according to the AI editor's description, 56 is chronosphere task force, 57 is chronowarp taskforce. The descriptions are different, for the 56, it is
Quote:
"Chronoshifts the taskforce if it is ALMOST fully charged"
while for 57 it is "
Quote:
Chronowarps taskforce if it is FULLY Charged"
. According to deezire guide , it is not stated what the purpose of 56 is, just
Quote:
If the owner of the TaskForce to which this ScriptType is attached also has the Chronosphere fully charged then it will be used on the TaskForce before moving on to the next action. Note that the use of the Chronosphere in this manner depends on the percentage chance of the AI incorporating them into its actions as defined by the AIMinorSuperReadyPercent= statement in RULES.INI - see the RULES.INI Guide for more details.
while for 57, it is
Quote:
If the owner of the TaskForce to which this ScriptType is attached has been Chronosphered then it will be used on the same TaskForce to shift them to the enemy structure number specified in the second parameter before moving on to the next action. Note that the use of the Chronosphere in this manner depends on the percentage chance of the AI incorporating them into its actions as defined by the AIMinorSuperReadyPercent= statement in RULES.INI - see the RULES.INI Guide for more details.
. In modenc however, it is said that 56 is for specific buildings, while 57 is for quarry types. I want to know what they are really for. Thanks!
Side question though, why am I a vehicle driver now? I remember I was civilian before lol. QUICK_EDIT
IIRC 56 is use the chronosphere to move the task force (requires that the AI has a chronosphere that is fully charged) and 57 is spawn the taskforce at the waypont with a chrono anim (used in missions). _________________
The main difference is in the target paramter, on how the target is selected.
56 - Uses Building with Property (based on threat or distance) as target similar to script actions 46/47.
57 - Uses TargetType similar to script action 0.
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