Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Oct 09, 2025 2:58 am
All times are UTC + 0
AIMD Chronoshift?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
weak
Vehicle Driver


Joined: 24 Jun 2024

PostPosted: Thu Oct 02, 2025 12:52 pm    Post subject:  AIMD Chronoshift?
Subject description: action 56,n and 57,n
Reply with quote  Mark this post and the followings unread

What's the difference between action 56 and 57 in scripttypes? It is weird because according to the AI editor's description, 56 is chronosphere task force, 57 is chronowarp taskforce. The descriptions are different, for the 56, it is
Quote:
 "Chronoshifts the taskforce if it is ALMOST fully charged"
while for 57 it is "
Quote:
Chronowarps taskforce if it is FULLY Charged"
. According to deezire guide , it is not stated what the purpose of 56 is, just
Quote:
If the owner of the TaskForce to which this ScriptType is attached also has the Chronosphere fully charged then it will be used on the TaskForce before moving on to the next action. Note that the use of the Chronosphere in this manner depends on the percentage chance of the AI incorporating them into its actions as defined by the AIMinorSuperReadyPercent= statement in RULES.INI - see the RULES.INI Guide for more details.
while for 57, it is
Quote:
If the owner of the TaskForce to which this ScriptType is attached has been Chronosphered then it will be used on the same TaskForce to shift them to the enemy structure number specified in the second parameter before moving on to the next action. Note that the use of the Chronosphere in this manner depends on the percentage chance of the AI incorporating them into its actions as defined by the AIMinorSuperReadyPercent= statement in RULES.INI - see the RULES.INI Guide for more details.
. In modenc however, it is said that 56 is for specific buildings, while 57 is for quarry types. I want to know what they are really for. Thanks!

Side question though, why am I a vehicle driver now? I remember I was civilian before lol.

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 02, 2025 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC 56 is use the chronosphere to move the task force (requires that the AI has a chronosphere that is fully charged) and 57 is spawn the taskforce at the waypont with a chrono anim (used in missions).

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Oct 02, 2025 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The main difference is in the target paramter, on how the target is selected.
56 - Uses Building with Property (based on threat or distance) as target similar to script actions 46/47.
57 - Uses TargetType similar to script action 0.

Check - https://modenc.renegadeprojects.com/ScriptTypes/ScriptActions

Old descriptions were wrong.

Those were tested and updated, use latest:
AIEditor - https://ppmforums.com/post-620496/ai-editor-for-ra2-and-ts/#620496
Patched FA2 - https://ppmforums.com/topic-47342/final-alert-2-yr-v102-patches/

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Oct 02, 2025 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like I remembered wrong #Tongue

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
weak
Vehicle Driver


Joined: 24 Jun 2024

PostPosted: Thu Oct 02, 2025 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2332s ][ Queries: 11 (0.0144s) ][ Debug on ]