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 Forum index » Modding Central » Media Hut
Allied Main Battle Tank [RA2]
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Should this voxel stay Allied?
Yes
63%
 63%  [ 12 ]
Add a commie version
5%
 5%  [ 1 ]
Add a Yuri version
10%
 10%  [ 2 ]
Add Both!
21%
 21%  [ 4 ]
Total Votes : 19

Author Message
EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Wed Sep 06, 2006 8:51 pm    Post subject:  Allied Main Battle Tank [RA2] Reply with quote

Yes, that is all I could think of.

This unit could be a substitute for the Grizzly Tank, a support unit for the Grizzly Tank, or a slight superior/counter to the Rhino tank. This is a simple straight-forward design, made during a time of boredom. It is low profile, sleek and designed to be a small target.

My Ideas for Arnaments and Stats include-
Strength- 350 to 450
Speed- 5 to 7
Weapon- A 105mm Cannon or a 120mm Cannon.
Secondary- An optional anti-infantry machine gun


It would much appreciated if someone could come up with a name for this tank.
Note: This unit uses the old normals, and could look better with the application of them.

Cameo soon to come, working on a good one that would work well with RA2.

EDIT- Pics I forgot attached.


ATank3.PNG
 Description:
The newest version, with TurretOffset equaling -40, for those who do not like the turret so close to the front.
 Filesize:  61.81 KB
 Viewed:  14884 Time(s)

ATank3.PNG



ATank2.PNG
 Description:
The Newest Version, with turret offset and in the newest HVA Builder.
 Filesize:  15.92 KB
 Viewed:  14884 Time(s)

ATank2.PNG



ATank.PNG
 Description:
The Oldest Version
 Filesize:  92.8 KB
 Viewed:  14884 Time(s)

ATank.PNG



ATank2.zip
 Description:
The newest version, with cameo.

Download
 Filename:  ATank2.zip
 Filesize:  24.92 KB
 Downloaded:  312 Time(s)


atank.zip
 Description:
Old Version- Quite Outdated, really.

Download
 Filename:  atank.zip
 Filesize:  21.24 KB
 Downloaded:  289 Time(s)


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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Mon Sep 18, 2006 11:55 am; edited 6 times in total

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Thu Sep 07, 2006 1:46 am    Post subject: Reply with quote

Wow. You have made all Allied Army commanders happy. I'm downloading this...


I think maybe Allied Battle Tank, or something like that....IDK much on naming. #Tongue

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friday-13th
Commander


Joined: 08 Aug 2005
Location: Toronto Ontario

PostPosted: Thu Sep 07, 2006 2:05 am    Post subject: Reply with quote

man your work is great.loving the tank base.

hmm....for name,i dont know,allied battle crusades? Confused
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Sep 07, 2006 3:08 am    Post subject: Reply with quote

Challenger 2. Am I right?
Nice job anyways, although it's too dark and seems a bit boxy because of the darkness of the voxel...

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Thu Sep 07, 2006 3:43 am    Post subject: Reply with quote

looks cool, no complaints here Very Happy
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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Thu Sep 07, 2006 6:16 am    Post subject: Reply with quote

I quite like, but the wheels seem odd. The front idler (assuming the drive wheels at the back) blends into the tracks and is quite hard to distinguish at a glance, and the track doesn't seem to fit the wheels at the front. As for name, allied tanks have names like "Mirage Tank" and "Prism Tank," so perhaps "Cool Tank" Wink
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Sep 07, 2006 11:10 am    Post subject: Reply with quote

Alex06 wrote:
Challenger 2. Am I right?
Nice job anyways, although it's too dark and seems a bit boxy because of the darkness of the voxel...

Now looking at it on another monitor and after a day of working on it, it does sorta resemble a Challenger in its turret shape.

@Jeeves- I sorta realized that a little too late- I will see what I can do to fix up the wheels. Originally the track skirt was supposed to cover it up, but a seemingly well protected tank design in RA-2 makes no sense.
Well actually, the rear wheel is shown in the HVA Builder Screenshot, I just need to lighten it or modify its appearance so it can show.

I dont want to give the impression that I do this with most of voxels, but I made that tank and its basic design in about 2 hours of hard work.
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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Thu Sep 07, 2006 5:39 pm    Post subject: Reply with quote

could u recolore it to this please : http://www.army-technology.com/projects/leopard/images/leopard2tank-14.jpg
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Sep 07, 2006 6:43 pm    Post subject: Reply with quote

So, a camoflauge?
I will try- but I wont make any guarantees-

I am also doing a Yuri and Soviet version, with stereotypical add-ons, like fuel barrels for the Soviets.
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Sep 07, 2006 11:57 pm    Post subject: Reply with quote

nah don't do camoflague, you gotta be really good to make it look right, its not a exact copy of challenger so best to keep it fictional.
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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Sep 09, 2006 8:40 am    Post subject: Reply with quote

I like it, your productive when bored Eva #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Sep 09, 2006 9:05 am    Post subject: Reply with quote

nice work. I like it so much, that it I could replace Grizzly with it. Keep up the good work!
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sat Sep 09, 2006 2:40 pm    Post subject: Reply with quote

Ok, I will! Smile

I am about to test out the version with the new normals very soon- I hope that will be just as good.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sat Sep 09, 2006 3:30 pm    Post subject: Reply with quote

Updated- I am going to get right to point, and show the new in-game.


NewATank.PNG
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NewATank.PNG



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Sep 09, 2006 4:50 pm    Post subject: Reply with quote

Personally, I like it alot, except the back of the turret.

Nice work.
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Sep 09, 2006 4:59 pm    Post subject: Reply with quote

It’s a bit too dark but other then that it’s ok
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sat Sep 09, 2006 5:09 pm    Post subject: Reply with quote

The back of the turret has two bands of bright Allied scheme- the reason it is soo dark is because I feared that like in past voxels, it would end up way too bright.

Any ideas on what should replace the bright allied color band?
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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Sep 09, 2006 6:51 pm    Post subject: Reply with quote

As I said on MSN , i haven't commented , and it looks pretty good.
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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sat Sep 09, 2006 10:08 pm    Post subject: Reply with quote

I like this Voxel....


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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun Sep 10, 2006 11:41 am    Post subject: Reply with quote

-UPDATED
New version uploaded with cameo
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 10, 2006 3:49 pm    Post subject: Reply with quote

Von Kriplespac wrote:
I like this Voxel....



I so agree! and that cameo, realy, it's awesome. Did you make it by yourself, EVA?
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun Sep 10, 2006 8:02 pm    Post subject: Reply with quote

Yep. Matter of fact, it is straight from Voxel Viewer 1.73- that is the voxel and the background is a skybox you may recognize.

EDIT- This is what the source image looked like


SourceImage.png
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SourceImage.png



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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Mon Sep 11, 2006 7:32 pm    Post subject: Reply with quote

The Soviet version, now at completed awaiting feedback on how to make it more soviet.

When this is put up for DL, feel free to disregard the origin of the tank(Allied), just dont use both the Allied and Soviet versions together in the same mod, or it will seem odd, unless you want me to custom design a double barrelled version.

Or should it stay Allied? Is it too Western in design?


stank_000.gif
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stank_000.gif



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Sep 12, 2006 11:33 am    Post subject: Reply with quote

Muldrake, you have been neglecting your duties. Why isn't this spotlighted?

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Fri Sep 15, 2006 1:00 am    Post subject: Reply with quote

Here is the Soviet version in-game. Fuel Barrels need to be lightened so normals come into effect.

Download as well.

Remember to credit me- also, moving the barrel further up may help.


STank.PNG
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STank.PNG



SovTank.zip
 Description:

Download
 Filename:  SovTank.zip
 Filesize:  23.08 KB
 Downloaded:  282 Time(s)


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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun Sep 17, 2006 12:35 am    Post subject: Reply with quote

Soviet version up for download.

Any recommendations before I finalize this voxel?
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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Sep 17, 2006 7:24 am    Post subject: Reply with quote

Actually RAGosho, No, I haven't been neglecting my duties. And for the record there are other moderators here.
I have been keeping an eye on this, and all other voxels in these threads.

This is a very nicely made and detailed voxel.
But, I have to agree with Mig Eater though, its too dark.
I don't like how the top is a darker colour than the sides, and thus makes the sides being hugely brighter than the top.. it really is.. off-putting, in my opinion. It looks like bad-normals.
I was kinda hoping you'd fix it as people had said, EVA, thats what I was waiting for to spotlight it.

But.. if enough people want it spotlighted..
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Sep 17, 2006 8:54 am    Post subject: Reply with quote

i dont. it doesnt look worthy of spotlighting (sorry if this insults anyone)
there is no texture and the model isnt without flaw either.
the normals arent too bad.
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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Sun Sep 17, 2006 10:31 am    Post subject: Reply with quote

I don't think it should be spotlighted. It looks too weird, the turret just doesn't look right on the tank. Later on in a few hours I'm going to try and make the unknown tank in the RA2 Setup Smile After Simcity3k UK edition Wink
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun Sep 17, 2006 11:59 am    Post subject: Reply with quote

And since when has a RA-2 tank not look weird? Tell me that? #Tongue
Honestly, you have to think the tank designers for the Soviets and Allies were on drugs when they made their vehicles.

-EDIT- I am working on a lightened version, and adding some details to the Allied version.
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Sep 17, 2006 2:10 pm    Post subject: Reply with quote

yea, and that exactly why we want you to prove you're not on drugs.
and im sorry to say westwoods original RA2 voxels look better than yours.
you're a modder to improve the game. not anally rape it.
note: this post is a rant purely aimed at your excuse, not your voxel. you should learn to take criticism, and use it.
so im going to give you some.
-make it fat. it doesnt have to be as extreme as the original voxels, but this is the other end.
-give it textures, textures are detail too.
-never put remap on random parts of your voxel, its something you should think about. remap should cooperate with the voxel-detail and the texture-detail.

note2: everything in this post is MY opinion. i do not ask you to agreem with it, but only to think about it.
NO OFFENCE
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun Sep 17, 2006 2:23 pm    Post subject: Reply with quote

No, I was not referring to Westwood designers themselves.
I was referring to how unpractical the designs are, and I was stepping into the game, and was referring to the designers of the tanks that would of made them if the war was real.

Gah! I am confusing myself now.

I will upload the new Allied version soon.

Edit- New version picture attached- The turret and chassis are lightene, and slight detail has been added to the front.

Future additions- You will eventually.


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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Sep 17, 2006 3:42 pm    Post subject: Reply with quote

Quote:
I'm going to try and make the unknown tank in the RA2 Setup


Which unknown tank do you speak of?

EVA, now your tank looks less appealing to me Neutral Make it fater and less darker.

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sun Sep 17, 2006 4:06 pm    Post subject: Reply with quote

Fatter?!!! What does that mean?
This is supposed to be a Medium Tank/Battle Tank, not a heavy (fat) tank!

It is supposed to be low profile, so it is not a big target!

@Ragosho- Strange, it was about 8 times darker and you liked it.


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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Sep 18, 2006 3:24 pm    Post subject: Reply with quote

yea, but that low profile can be imaginary. its supposed to look good above anything else. and its not the front that lacks detail.
all of the improvements you can make are still the same as in my last post.
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Sep 19, 2006 2:16 am    Post subject: Reply with quote

tanks that have a wide girth aren't necessarily heavy tanks. Wider tanks are more stable than 'thin' tanks. Besides if a tank's wider then it can have a lower profile thus increasing it's defensive value. If you'll notice 'thin' tanks are rather raised (like the M2 Bradley IFV) compared to the 'fatter' M1A2 Abrams or British Challenger II. Idea

Still, I like the way your tank looks now than it did before. Smile . Still looks like it could use a little bit of improvement.. I don't really know what Confused (maybe it's the shine that doesn't appeal to me; Allied tanks are too.... shiny) But even if you realease it now I say it should pe Spotlighted. Idea

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Tue Sep 19, 2006 11:05 am    Post subject: Reply with quote


Ok, here is a further improved version, I hope. I fixed up the area of voxel above the treads and added some details to the top of the

BTW M2 Bradley is not a tank, but your point still stands and I know what you mean. I still don't see it being a thin tank.

EDIT- Image URL fixed
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Sep 19, 2006 5:55 pm    Post subject: Reply with quote

Quote:
@Ragosho- Strange, it was about 8 times darker and you liked it.


It looked better that way. But now it needed improvement in another direction.

The newset version is nice, but the tank on the right side of the picture has far too much space behind the turret.

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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Tue Sep 19, 2006 6:20 pm    Post subject: Reply with quote

i would have to isagree with you there, Gosho. i think that the turret is just the right spot - if it is to be moved backwards, i think it would make the front look goofy. i think that this voxel is finally ready for spotlighting.
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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Sep 19, 2006 7:09 pm    Post subject: Reply with quote

I ment the other tank in the picture. It's back looks empty. #Tongue

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Tue Sep 19, 2006 7:12 pm    Post subject: Reply with quote

The one with the turret forward pointing? Yeah, it does sorta leave a space from the rear to where the turret is. I will be looking to adding some detail there.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Wed Sep 20, 2006 12:29 am    Post subject: Reply with quote

Oh joy. Another improvement. I modified the rear mostly.


YetAnotherImprovement.PNG
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Sep 20, 2006 12:46 am    Post subject: Reply with quote

you need the back with the engine top visable you should be able to see the top rear of the tank with is engine grates unlike most tank the grates are at the top for this type of M1A2

my suggestion is if you want it to like authenic then this is a must.

just a thought.
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Sep 21, 2006 10:07 pm    Post subject: Reply with quote

The tank is not supposed to be an Abrams or Challenger, or any modern tank. I like to say it is a sort of generic tank design.

Thanks for suggesting.

EDIT- I will attaching another update to it, adding more detail to the top of the turret and some other changes.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Sat Sep 23, 2006 12:48 am    Post subject: Reply with quote

Here is another update. Any other changes?
Should I finalize it?


GettingOld.PNG
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GettingOld.PNG



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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Sep 23, 2006 6:51 am    Post subject: Reply with quote

Kind of reminds me of the ED Pamir from Earth 2150. All I can say it looks alright, but it just is 'missing something'.
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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Sat Sep 23, 2006 8:15 am    Post subject: Reply with quote

It gets my finalize vote Razz
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Sep 23, 2006 11:33 am    Post subject: Reply with quote

looks pretty good now. the only thing thats still bugging me is the back of the turret, which is flat and lacks detail in the form of shape.
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Sep 23, 2006 8:06 pm    Post subject: Reply with quote

What Chiel said. Other than that, finalize, spotlight and continue with another project Very Happy

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Sep 23, 2006 8:14 pm    Post subject: Reply with quote

I have to agree. Do something with the back of the turret, have 2 raised panels running parallel or something at the back to give it a bit of shape, and I'd say its done! Very Happy

I have to say, I am impressed with the work put into this, and working with the comments you've received here.
It really has shaped up nicely, from a good tank, to a brilliant tank. Well done.
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