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Red Dawn (RA-1)
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Mar 27, 2011 5:07 am    Post subject:   Red Dawn (RA-1) Reply with quote

Current version of Red Dawn is Red Dawn 2014

Last Updated 10-22-14

Red Dawn 2014 is standalone like 2013 and still uses Iran Patch/Portable RA that added Hires and better compatibility for Vista and forward systems. Red Dawn 2014 dosen't differ to much from Red Dawn 2013 when it comes to single player missions. The most noteable change is Nod now uses secondary colors for all missions. Five new mission added and one fan made are now included in the game. Jungle theater by Tschokky added and used for five of the new missions.

Red Dawn Online has been merged with Red Dawn 2014. This mean online play on CnCNet 5 (old CnCNet 4 has been removed). Aftermath Game option is now Classic C&C option and when turned on the game will only use C&C95 units and buildings. The exceptions are the Missile Silo, Ship Yard, Gunboats and Tranport. The Missile Silo is needed as it is the only way for a Nuke to be made. The Ship Yard, Gunboats and Tranport are need for some RA1 maps most notable "Docklands (Medium)".

RAED (Map/Scenario Editor) has been updated to the version edited by Iran to use all 6 theaters. At this time the CnCNet 5 ra95-spawn.exe dosen't support the Jungle theater but I have updated the CnCNet 5 lobby's map preview generator so when/if CnCNet 5 updates the ra95-spawn.exe to use the Jungle theater things are ready to go.

System Requirements
Windows 2000, XP, Vista or 7. Launcher and configuration tool require the .Net 2.0 framework. I think you could run on Win95 to ME with out the Launcher and configuration tool by starting the game from the RA95.exe. You may be able to get it to work on Linux and Mac with tweaks. PortableRA's Linux and Mac tabs should be able to help http://iran.cnc-comm.com/ra/



GDI Hires


Nod Hires


C&C Classic GDI9


C&C Classic Nod 11B


CnCNet 5 Lobby



“Red Dawn 2014 Installer” Required For Play (49.06 MB)
https://www.dropbox.com/s/099qbz4em3qpyb3/Red%20Dawn%202014%20Installer.exe?dl=0

Full game with Terrain Editor (EDWIN) and C&C-RAED v1.26.

“Red Dawn 2014 Music Installer” Optional. (61.63 MB)
https://www.dropbox.com/s/konze9ii5p1u0sg/Red%20Dawn%202014%20Music%20Installer.exe?dl=0

35 music soundtracks from C&C95 and Covert Ops add-ons.

“Red Dawn 2013 Videos Installer” Optional. (179.83 MB)
https://www.dropbox.com/s/sh7ymqows0cxfki/Red%20Dawn%202014%20Videos%20Installer.exe?dl=0

Win and Lose movies for all missions plus some briefing.


Old Red Dawn 2012

I'm keeping support for Red Dawn 2012 as there is small change of systems out there that won't work with the Iran patch setup. Also it is a good source for modders looking for C&C 95 building and units that are already converted for use in RA1.

System Requirements
Windows 95, 98 2000, Me, XP, Vista or 7. You may be able to get it to work on Linux with tweaks. I tested Red Dawn on Win 7 however if it is not working on Vista or 7 you can try ddraw.dll by Hifi http://hifi.iki.fi/cnc-ddraw/#download has download link and configuration.

“Red Dawn 2012 Installer” Required For Play

http://www.ppmsite.com/downloads/C&C%20Red%20Alert%201%20Mod%20Red%20Dawn%20Mod%202012%20Main.exe

“Red Dawn 2012 Movie Installer” Optional.

http://www.ppmsite.com/downloads/C&C%20Red%20Alert%201%20Mod%20Red%20Dawn%20Mod%202012%20AVs.exe

"Red Dawn 2012 Covert Ops Music." Optional

http://www.ppmsite.com/downloads/Red%20Dawn%202012%20Covert%20Ops%20Music.exe

"Red Dawn 2012 Mission Bulider" Optional (21 MB)

http://www.ppmsite.com/downloads/Red%20Dawn%202012%20Mission%20Bulider.exe
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Last edited by Allen on Sat Oct 25, 2014 9:16 pm; edited 35 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: A cup of hot socialist coffee

PostPosted: Sun Mar 27, 2011 6:55 am    Post subject: Reply with quote

I really wish you could change the foundation of buildings Neutral
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Mar 27, 2011 7:38 am    Post subject: Reply with quote

Change the foundation of buildings? Is there somthing I missed? Are you talking about the silo stuck at 1x1 and not the 2x2 as in C&C or the Adv. Power Plants?
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: A cup of hot socialist coffee

PostPosted: Sun Mar 27, 2011 9:09 am    Post subject: Reply with quote

Yes.
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Mar 27, 2011 1:17 pm    Post subject: Reply with quote

I know. No way of fixing that... Sad but it play fine! Very Happy
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Sun Mar 27, 2011 4:28 pm    Post subject: Reply with quote

well, looks good!
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Mar 27, 2011 6:55 pm    Post subject: Reply with quote

Thanks!
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Mon Mar 28, 2011 7:37 am    Post subject: Reply with quote

Overview of what you will find in the mod:

General supported list
Single Player campaigns plus ALL Counterstrike and The Aftermath mission. Skimish mode, You milage may vary with it.

From Command & Conquer 95 list
Units
Structures
Sounds
Music, 20 tracks. Counterstrike and The Aftermath expansions still use there RA-1 tracks
Ingame side bar and icon.
Videos: Win, loss and few brifs.

Command & Conquer Red Alert list
Units
Structures
Sounds
Music, Counterstrike and The Aftermath expansions only
Ingame side bar icons.
Videos: Win and loss.

From Command & Conquer Tiberian Sun list
In game EVA voice

Now for the Tech layout. * is Aftermath unit only.

TechLevel 1

Harvester
Rifle soldier/Minigunner
Power plant
Hand Of Nod
Barracks
Refinery
Storage silo

TechLevel 2

Rocket soldier
Grenadier
Sandbag wall
Guard Tower
Field medic
Fakes Construction yard

TechLevel 3

Humvee
Nod Buggy
Nod Recon Bike
Transport (ship)
Attack dog
Transport helicopter
Longbow attack helicopter
Ship yard
Sub pen
Weapons Factory
Attack dog training facility
Gun boat

TechLevel 4

Medium tank
Light tank
Gun turret
Engineer
Fake Weapons Factory
Service depot
Communications Center

TechLevel 5

Armored Personnel Carrier
Surface to Air Missile launcher
Submarine
Chain link fence
Fake Communications Center

TechLevel 6

Mobile artillery
MLRS Rocket Lancher
Flamethrower
Spy
Flame Tank
Infantry Fighting Vehicle Light/I.F.V.L*

TechLevel 7

Destroyer
Adv. Communications Center
Obelisk Of Light
Chemical Warrior*
Field Mechanic*
Chem. Tank*
Airstrike is available when Adv. Communications Center is built.

TechLevel 8

SSM Lancher
Commando
Adv. Guard Tower
Concrete wall
Advanced power plant
Adv. Light Tank

TechLevel 9

Mammoth tank
Mobile Construction Vehicle
Stealth Tank
Cruiser
Jammer Tower
Helipad
E.M.P Tank*
Missile Submarine*
Demolition Truck*
Mobile radar jammer/ mobile headquarters
Orca attack helicopter

TechLevel 10

Temple of Nod
Missile silo
Nuklear Strike is available when Missile silo is built.
Ion Cannon is available when Adv. Communications Center is built.
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Wed Apr 13, 2011 5:18 am    Post subject: Reply with quote

Anyway, work on Red Dawn is still going on. Most of it is to clean up the and to make the installer easier to read the install instruction. CounterStrike and Aftermath registries to fix Red Dawn for foreigner *Non-English RA-1* users plus instruction for Full RA+ users.

The only work on Red Dawn is for the ingame is use of Mplaye!.ini. Mplaye!.ini is a file that work like the any rules.ini but only works for Aftermath multiplayer. I'm using it to bring back some of the unused things. I'm bring back the Allied Tech Center as the Satlite Center. The Theif is back and the Helicarrier too. These things will be available to Aftermath multiplayer users in the next Red Dawn.


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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Apr 13, 2011 8:12 am    Post subject: Reply with quote

I like this stuff, very much!
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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Thu Apr 14, 2011 6:03 am    Post subject: Reply with quote

Is this still on the work?will there going to be a new version?
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Thu Apr 14, 2011 7:26 am    Post subject: Reply with quote

In a few days. It will add the Satlite Center, Theif and Helicarrier for Aftermath multiplayer. I also reworked the installer to fix a few things. I will have a patch for Full RA+ user too.
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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Thu Apr 14, 2011 7:59 am    Post subject: Reply with quote

Oh, glad to know!

Anyway i like your mod Wink
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23-down
Vehicle Driver


Joined: 24 Dec 2006

PostPosted: Sun Aug 28, 2011 1:48 am    Post subject: Reply with quote

Feedback:

Wow what a great mod.. The work put into this is impressive. Fantastic work! Smile The new unit ideas are also lovely... although make sure that their style stays somehow near the original units and structure graphics.

Anyway now since Red Alert & Tib dawn are both Freeware I recommend to transfer everything from C&C95 to your mod.. There are still plenty of soundtracks and videos missing.

Recommendations, wishes: As fan of rts since the first hour starting with DuneII back on Amiga I would recommend to create 2 seperate game modes for your mod. That means if it is actually possible to implement such a feature in Red alert1.

Reaperrr for example did something like that in his mod Return of the dawn for tiberian sun. So we could have a classic mode completely untouched only with original stuff and a new gamemode which is adding units from Red Alert and your own awesome creations and implemantions.

Building wishes: The real normal Silos + Icon please. That which is currently in use doesn't fit. Looks cheap and is way to small.
Heavy weapons factory looks like it's half sunken onto the ground. Fix that if possible. Hand of NOD also looks strange regarding the same thing.

Not sure if it is possible to get the airfield for nod ingame since there were never alternate versions for the factory in red alert. Perhaps you can code something to get it still in?

I recommend to make the Helicarrier a little larger at the sideways. It looks a bit thin at the moment more like a stick instead of a carrier with choppers on it.

Should you add more custom units take a look at Renegade which also plays in the C&C1 timeline. Perhaps you can recreate stuff from there if you like.

http://www.youtube.com/watch?v=aB6yA1pzOgM It's 1 of NOD's subs. In the shape almost like a Puddle Jumper from Stargate Atlantis should you know that series. It could replace the regular soviet sub.

Tiberium isn't giving any damage to infantry yet. Not sure if it's possible to do it since it didn't had that effect in red alert.

Cosmetic recommendation for the campaign missions: Change the basic colour of NOD & GDI forces to their real ones. You can do that by giving them a multiplayer team or more simpler I believe by changing the standart colour for allies & Soviet sides. GDI colour needs to go to NOD and GDI needs gold.

I recommend to replace the Red alert gunboat with the one of C&C95.
Keep working on it I'm definitely looking forward for your next version.

I also stronlgy recommend to change the name of your mod.exe. Vista & Win7 users get colour issues when trying to play Red alert. And the only solution I'm aware about is this one:

Code:
taskkill /f /IM explorer.exe
D:\fullra\ra95.exe
start explorer.exe


However with a exe name like you have it it won't start due to the fact that the name has no _ signs.
Any recommendation for me ?
As you can see I'm using this fullra version. To lazy to play around with the cd's all the time.

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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Mon Dec 19, 2011 12:15 am    Post subject: Reply with quote

I hate that PPM's won't send me mail about new reply.... I just saw this.

A lot of things you ask for are not possible with out some one better than me to reverse engineer the game engine or some how find the source code for it.

2 seperate game modes can't be done. Lots of thing found in Tib Sun can be done to RA-1. This was done in Tib sun by make Normal mode from the normal Tib Sun and the Extra from Firestorm Mode.

The real normal Tib Silo can’t be done since the silo logic applies to one building and foundation for building in RA-1 are hardcoded. The icon is from C&C95 but RA-1 dose not use the same color palette. When it is converted to the RA-1 color palette some are changed to the closest one RA-1 has.

RA-1 uses a smaller weapons factory than C&C95. So parts had to be cut out and the smoke stacks had to be shorter or there are glitches every place the factory is past the RA-1 factory size. Same with the Hand of Nod. It is shorter that the C&C95 one.

The airfield is not possible. Some one has to really hack the game or get the source code from some were.

I’ll look at the Helicarrier. I’m not sure how wide it can be before it starts to cause glitches.

I can not add more units. RA-1 has a fixed number of units. Needs major hacking to be done.

Tiberium damage to infantry was removed in RA-1. The logic for this is not in the rules.ini so it is completely removed or some were in the game engine.

The basic color for Nod can’t be done in RA-1. In C&C95 Nod used 2 colors. Blue for unit and Red for buildings. This logic is not in RA-1. GDI could be done but recoding 54 missions is not fun at all.

The C&C95 gunboat can’t be used in RA-1. It only has 4 frames 2 left and 2 right. RA-1 ships use 16 frames.

Red Dawn has a color fix done when you install the mod. It works just fine on Vista & Win7. Launch from the desktop icon and make sure you have the FullRA+ patch.
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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Dec 19, 2011 8:43 am    Post subject: Reply with quote

Crimsonum wrote:
I really wish you could change the foundation of buildings Neutral

I can totally do that :p

(well, in TD anyway. Should be the same in RA1.)
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AlexB
Cyborg Commando


Joined: 31 May 2010
Location: Germany

PostPosted: Mon Dec 19, 2011 10:15 pm    Post subject: Reply with quote


I haven't checked how foundations are managed in TD, but in RA I managed to change them. Very Happy

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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Mon Jan 02, 2012 5:02 am    Post subject: Reply with quote

Why won't the Notify me when a reply is posted work!!!

Okay how did you do that AlexB?

Also you do you know about RA1 protocol for net games? I need to mod it so that Red Dawn becomes incompatible with vanilla RA1 so I can get to work with CNC Net. I know TI and DTA have this done but they are Tib Sun mods not RA1.
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat May 26, 2012 2:47 am    Post subject: Reply with quote

Red Dawn Mission Builder/C&C-RAED for Red Dawn released!

http://www.mediafire.com/?o5nilj1766f1v0f

Any one that has used Final Sun or Final Alert shouldn't have a hard time with C&C-RAED.

This will let you load, edit and save any of Red Dawn’s missions and multiplayer maps. You can also build your own!


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Vladimir
Grenadier


Joined: 19 Dec 2004
Location: England

PostPosted: Sat May 26, 2012 8:40 am    Post subject: Reply with quote

I've never heard of this but it looks to be a mod of great quality. I'm downloading!
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat May 26, 2012 10:24 pm    Post subject: Reply with quote

Been out since about this time last year!
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat May 26, 2012 10:45 pm    Post subject: Reply with quote

Allen wrote:
Been out since about this time last year!


Did you fix all the building foundations to properly match TD?
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Mon May 28, 2012 3:57 am    Post subject: Reply with quote

No. Only Arda can do somthing like that. Knowing that Arda is like Ares. Adra would not work with Red Dawn and Adra would not work with C&C Net in the future.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Tue May 29, 2012 8:22 am    Post subject: Reply with quote

CNCNet and Syringe can run together, at least in Ares, they can. I have already played Ares games over CnCNet, so your second half of the sentence is wrong.

Giving CnCNet to launch Syringe and parametring it through the CnCNet GUI have worked since day 1.
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Wed May 30, 2012 5:57 am    Post subject: Reply with quote

Not being a Ares perosn I didn't know C&C Net coded for it.

From what I read on the Adra site. Adra is based on the Westwood beta 3.03 RA1 and not the community updated beta 3.03 that CNC Net uses.
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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed May 30, 2012 7:39 am    Post subject: Reply with quote

If there's no difference between the executables, then they're compatible. Tho I amn't an Arda speaksperson and amn't modding RA 3.03 to know the differences.
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri Jun 01, 2012 4:56 am    Post subject: Reply with quote

The community updated beta 3.03 has a number of fixes built into the executables. Off hand I know of Win7 compat and -LAN comand for CNC Net. I know there are more also.
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Allen
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Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat Dec 01, 2012 10:48 pm    Post subject: Reply with quote

I'm sorry to any one that tried to download the mod in the last few days. I know 2 of the links were broke.

Twentieth Century Fox and DtecNet said I was infringing on a copyright. They are say I have some how taken part or all of the movie "Red Tails". No one has replyed to my counterclaim so I deleted the old ones and uploaded new ones.

The links at the top will work now.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Dec 03, 2012 4:06 am    Post subject: Reply with quote

I'm mirroring it at PPM.

For your info, Red Tails is being released in this year. Your mod is years older than this crap. Twentieth Century Fox and DtecNet has lost a customer. I won't watch this movie.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Dec 03, 2012 11:33 am    Post subject: Reply with quote

Banshee wrote:
I'm mirroring it at PPM.

For your info, Red Tails is being released in this year. Your mod is years older than this crap. Twentieth Century Fox and DtecNet has lost a customer. I won't watch this movie.

?`??
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: A cup of hot socialist coffee

PostPosted: Mon Dec 03, 2012 11:39 am    Post subject: Reply with quote

Aren't they technically suing EA, since all the content is from Red Alert and Tiberian Dawn?

Please don't tell me it's the title "Red Dawn". This is worse than Apple's copyright/patent bs.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Dec 03, 2012 12:41 pm    Post subject: Reply with quote

Well I assume it's a mistake and they didn't check properly.
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Starkku
Energy Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Dec 03, 2012 1:19 pm    Post subject: Reply with quote

OmegaBolt wrote:
Well I assume it's a mistake and they didn't check properly.


This. Their claim is laughable at the best.
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sun Dec 09, 2012 12:41 am    Post subject: Reply with quote

I don't get here as much as I would like and Notify me when a reply is posted is not working... It looks like I keeping my files flaged because of the title "Red Dawn".

DtecNet nuked both of my new links in less than a week this time on the behalf of FilmDistrict Distribution for copyright of Red Dawn the movie.

Like before I put in a counterclaim telling MediaFirer and DtecNet that they were wrong to flag my files but it is like they won't reply to my counterclaim or unlock the files at MediaFirer as they didn't do so for my first 2 counterclaims.

I don't think they were replay to my 2 new counterclaims so I switched place for main download and videos. Many thanks to Banshee mirroring here at PPM as well!!
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Tue Aug 20, 2013 10:51 pm    Post subject: Reply with quote

Red Dawn 2013 launches after too much procrastination. Now updated with the Iran Patch/Portable RA. This added Hires and better compatibility for Vista and forward systems. New Custom Missions options and new theaters.

Allied Blue has been chaged to GDI Gold but for a few Ant/Resistance Missions. The Score Screens and campaign mission selection maps have been updated to change Allied Blue to GDI Gold as well.

Single Player mission count is now 114. Campaigns, Counterstrike and The Aftermath missions total 76 mission. 8 under the old Ant Mission and 30 using the new Custom Missions option.
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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Wed Aug 21, 2013 12:02 am    Post subject: Reply with quote

Nice to see you again here in PPM Allen heehe and thanks for the announcement of the newly improvised Red Dawn. I'll go download it later Smile

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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Wed Aug 21, 2013 3:45 am    Post subject: Reply with quote

Don't get here much since I gave up TibSun. Also notify me when a reply is posted is still not working for me. So I do my best to check in on thing and hope CCHyper has made my TibSun dreams ture.
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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Wed Aug 21, 2013 4:32 am    Post subject: Reply with quote

uhh what's that TS dream anyway? is it UMP?

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 21, 2013 10:56 am    Post subject: Reply with quote

Hey guys. I've added a PPM mirror for the 2013 version.

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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Wed Aug 21, 2013 6:30 pm    Post subject: Reply with quote

Thank you vary much Banshee!
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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Thu Aug 22, 2013 8:38 am    Post subject: Reply with quote

you just really don't know how long I've waited for this to come Allen #Tongue

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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Thu Aug 22, 2013 3:54 pm    Post subject: Reply with quote

I can imagine. The old Red Dawn is ancient compared to what has been done in the Iran Patch.
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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Fri Nov 22, 2013 10:07 am    Post subject: Reply with quote

For some I reason I tried replacing the Adv. G Towers with the actual C&C 95 and the same goes with Med Tank with a longer barrel and the Hand of Nod, found out the screen leaves traces of bugs now I know the reason why you shrank them.

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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri Nov 22, 2013 11:32 pm    Post subject: Reply with quote

If I use al larger .shp than the one I was replacing you would see some graphic glitches.

The Med Tank when selcted will leave a trail of graphic glitches behind it once your order it to move. (The Harvester still dose this at some angles) The Adv Guard Tower has two glitches. First is the top will flicker and the Adv Guard Tower top will flicker or bleed through the black cover shroud. The Hand Of Nod and Weapons Factory also did this so both were cut down.
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Tue Apr 01, 2014 3:47 am    Post subject: Reply with quote

Patch #1 is out!

It will fix a number of small things. Fixes saved game errors with the ‘Resistance Missions”. C&C Classic missions make use of the new Secondary Color Scheme option and Nod Buggy now can't crush men. Fixes by Iran.

Update of the Desert rivers, bridges and beaches done by Tschokky over at cnc-comm.com. Winter theater updated.  Weapons for SSM Laucher, Chem Tank, Chem Warrior updated.
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri Oct 24, 2014 4:51 am    Post subject: Reply with quote

Red Dawn 2014 is released!

Red Dawn 2014 is standalone like 2013 and still uses Iran Patch/Portable RA that added Hires and better compatibility for Vista and forward systems. Red Dawn 2014 dosen't differ to much from Red Dawn 2013 when it comes to single player missions. The most noteable change is Nod now uses secondary colors for all missions. Five new mission added and one fan made are now included in the game. Jungle theater by Tschokky added and used for five of the new missions.

Red Dawn Online has been merged with Red Dawn 2014. This mean online play on CnCNet 5 (old CnCNet 4 has been removed). Aftermath Game option is now Classic C&C option and when turned on the game will only use C&C95 units and buildings. The exceptions are the Missile Silo, Ship Yard, Gunboats and Tranport. The Missile Silo is needed as it is the only way for a Nuke to be made. The Ship Yard, Gunboats and Tranport are need for some RA1 maps most notable "Docklands (Medium)".

RAED (Map/Scenario Editor) has been updated to the version edited by Iran to use all 6 theaters. At this time the CnCNet 5 ra95-spawn.exe dosen't support the Jungle theater but I have updated the CnCNet 5 lobby's map preview generator so when/if CnCNet 5 updates the ra95-spawn.exe to use the Jungle theater things are ready to go.

System Requirements
Windows 2000, XP, Vista or 7. Launcher and configuration tool require the .Net 2.0 framework. I think you could run on Win95 to ME with out the Launcher and configuration tool by starting the game from the RA95.exe. You may be able to get it to work on Linux and Mac with tweaks. PortableRA's Linux and Mac tabs should be able to help http://iran.cnc-comm.com/ra/



GDI Hires


Nod Hires


C&C Classic GDI9


C&C Classic Nod 11B


CnCNet 5 Lobby




“Red Dawn 2014 Installer” Required For Play (49.06 MB)
https://www.dropbox.com/s/099qbz4em3qpyb3/Red%20Dawn%202014%20Installer.exe?dl=0

Full game with Terrain Editor (EDWIN) and C&C-RAED v1.26.

“Red Dawn 2014 Music Installer” Optional. (61.63 MB)
https://www.dropbox.com/s/konze9ii5p1u0sg/Red%20Dawn%202014%20Music%20Installer.exe?dl=0

35 music soundtracks from C&C95 and Covert Ops add-ons.

“Red Dawn 2013 Videos Installer” Optional. (179.83 MB)
https://www.dropbox.com/s/sh7ymqows0cxfki/Red%20Dawn%202014%20Videos%20Installer.exe?dl=0

Win and Lose movies for all missions plus some briefing.
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