Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Nov 13, 2026 7:30 pm
All times are UTC + 0
Chem Spray Infantry?
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 2 [55 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: 1, 2 Next
Author Message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 11:53 am    Post subject:  Chem Spray Infantry? Reply with quote  Mark this post and the followings unread

Can somebody tell me how to make a chem spray infantry

Back to top
View user's profile Send private message Send e-mail Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

the weapon I'm now using is a gas cloud that you get out of a chem missle. and everything works, but when the infantry is created, the game gives the all known error message of the internal error

maybe my english is a bit bad; I'm from the netherlands

Back to top
View user's profile Send private message Send e-mail Skype Account
Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sat Jun 18, 2005 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, they're thousands of mods where the Chem-Spay Infantry was made, not enabled.

Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Jun 18, 2005 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

registered on deezire and look at his tutorials.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Sat Jun 18, 2005 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

1: have you created a new infantry or did you just edit an old one?
check if you have the Image=yes tag in your code if you created a new one.

2: check the weapon name. find out if the weapon the unit uses is the same as the one from your "normal" one.

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

1: i have duplicated a infantry and edited it, so.....

2: i will check that

Back to top
View user's profile Send private message Send e-mail Skype Account
Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Sat Jun 18, 2005 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

when does it crash?

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 worm: i had duplicated the light infantry, duplicated his weapon too. than changed damage to 5,
                   range to 5,
                   rof to 50,
                   attached particle system is GasCloud1.
the projectile is the same, but the warhead is different. here is it:

maybe some one understands it?



help2.JPG
 Description:
the warhead settings --> advanced for the chem sprayer weapon
 Filesize:  40.33 KB
 Viewed:  15822 Time(s)

help2.JPG



help1.JPG
 Description:
this is from SE2K, the warhead settings --> general for the chem sprayer weapon
 Filesize:  38.63 KB
 Viewed:  15822 Time(s)

help1.JPG



Back to top
View user's profile Send private message Send e-mail Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

i don't know, that's a part of the problem

Back to top
View user's profile Send private message Send e-mail Skype Account
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jun 18, 2005 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh dear SE2k, i had nothing but problems with that

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

but how do you guys than create mods
do u just change those .ini things?

Back to top
View user's profile Send private message Send e-mail Skype Account
Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Jun 18, 2005 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah we edit the INI in notepad.

That's what i do.

That's is much beter then use the program!

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

i'll try that than Wink

Back to top
View user's profile Send private message Send e-mail Skype Account
Arcalane
Vehicle Driver


Joined: 18 Jun 2005

PostPosted: Sat Jun 18, 2005 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use TibEd myself, even though people insist I don't use it.

I had loads of trouble with SE2k too, it kept overwriting my custom stuff in notepad. So irritating. Plus it was practically impossible to add new units.

Back to top
View user's profile Send private message
Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sat Jun 18, 2005 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah we found your problem it is
SE2K

So its good your going to try ini in notepad.

it should help!

_________________


Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Arcalane
Vehicle Driver


Joined: 18 Jun 2005

PostPosted: Sat Jun 18, 2005 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't forget to set "TypeImmune=Yes" otherwise the units at the back of a group of these will kill their mates in front. Very embarressing.

Back to top
View user's profile Send private message
Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Sat Jun 18, 2005 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

say godbye to TibEd it is so annoying!!!!

NO TIBED, NO TIBED, NO TIBED, NO TIBED

_________________


Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Arcalane
Vehicle Driver


Joined: 18 Jun 2005

PostPosted: Sat Jun 18, 2005 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

¬¬

I'll pass. It does the job nicely. #Tongue

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK OK, calm down! Razz  i'm going to test the non-modding program way now. i'll come with results soon.............

Back to top
View user's profile Send private message Send e-mail Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

i've now made it with notepad and i've followed some of your tips
next problem: even i haven't trained a chem sprayer, the games give the error message #Mad
and exactly when the game begins (u know, u see your mcv and other units)

here is the code:
Code:
; Chem Trooper
; (Cloned From Elite Cadre)
[INF0004]
Name=Chem Trooper
Category=Soldier
Image=SLAV
MovementZone=InfantryDestroyer
CrushSound=SQUISH6
VoiceSelect=15-I032,15-I048
VoiceMove=15-I008,15-I014,15-I026
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Speed=4
ThreatPosed=10
Owner=Nod
Prerequisite=NAHAND,NARADR
Primary=WEP0010
TechLevel=1
Strength=175
Armor=light
Sight=4
Cost=300
Points=5
PhysicalSize=1
AllowedToStartInMultiplayer=yes
ImmuneToVeins=yes
TypeImmune=Yes
Pip=white
TiberiumProof=yes


and this is the code for his weapon:
Code:
; Chem Sprayer
; (Cloned From Light Infantry Rifle)
[WEP0010]
Damage=5
ROF=50
Projectile=Invisible
Speed=100
Warhead=WAR0018
Range=5.00
AttachedParticleSystem=GasCloud1


what did i did wrong? Sad

Back to top
View user's profile Send private message Send e-mail Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2005 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

a part of the problem is solved because i had got a code from somebody
but still, if you train him, the game gives the error
here's the new weapon code:
Code:
; Chem Sprayer
[GasSpray]
Damage=0
AmbientDamage=2
ROF=50
Range=3.50
Projectile=Invisible
Speed=1
Warhead=Gas
Report=FIRSTRM1
UseFireParticles=yes
AttachedParticleSystem=GasCloudSys
Burst=2

Back to top
View user's profile Send private message Send e-mail Skype Account
Arcalane
Vehicle Driver


Joined: 18 Jun 2005

PostPosted: Sat Jun 18, 2005 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm having issues in that he kinda... well... doesn't fire. It appears my weapon coding is wrong, HOWEVER...

Whatever you do, if he's fired a lot, do not forcefire on him. He will explode. The more he fired before he died, the larger the gas cloud he will explode into. Believe me, it's NOT pretty to see the guy explode into two or three dozen gasclouds. ><

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 19, 2005 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

how do you make him work, because if i train him, the game crashes. can you plz post the code that you are using? and i mean the weapon and the infantry.

Back to top
View user's profile Send private message Send e-mail Skype Account
Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Jun 19, 2005 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

One thing, you don't need to use Slavik as the image. There's a specific image for it, called "weed". Comes with it's own cameo, too.

_________________

"Banned" RP here

Back to top
View user's profile Send private message Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 19, 2005 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

if i remember well that is not a infantry, but it is the chemmissile

Back to top
View user's profile Send private message Send e-mail Skype Account
Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Sun Jun 19, 2005 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh in the SE2K , the AArmor is in the wrong place, in th ini it goes [none,light,wood,heavy,concrete.]
SE2K put it as [none,heavy,Light,concrete,wood]
the words on se2k are put in a list from top to bottom instead of left to right

_________________


Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 20, 2005 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

i don't understand you, what has it got to do with my question?

Back to top
View user's profile Send private message Send e-mail Skype Account
Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jun 20, 2005 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Edit he so he can't be training ( get STAR)

Mabye that's Work.

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 20, 2005 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm dutch, so dont use all those english terms Rolling Eyes
so if i understand good, he must not be trainable

Back to top
View user's profile Send private message Send e-mail Skype Account
Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Jun 20, 2005 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah.

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Arcalane
Vehicle Driver


Joined: 18 Jun 2005

PostPosted: Tue Jun 21, 2005 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't use the Weedguy for the soldier image, his sequences are all screwed up. Trust me on this one.

Back to top
View user's profile Send private message
Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Tue Jun 21, 2005 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

just use the one from TSR... Rolling Eyes

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

Last edited by Worm4981 on Thu Jun 23, 2005 10:54 am; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jun 22, 2005 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

TRS? what is that?

Back to top
View user's profile Send private message Send e-mail Skype Account
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Jun 22, 2005 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiberian Sun Retro. SMIFFGIG's mod.

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Wed Jun 22, 2005 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shouldn;t it be TSR?

_________________


Back to top
View user's profile Send private message
Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Thu Jun 23, 2005 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

ooppps... fixed.

back on topic:
try to find the [Minigun] weapon and set the warhead to Gas.

if this works (the light infantry should now shoot gas clouds), clone the wapon and give it to another unit.

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jun 23, 2005 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanx man! it works at last Very Happy
how can i ever thank you Razz

Back to top
View user's profile Send private message Send e-mail Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jun 23, 2005 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is still 1 problem:
if i adjust the minigunfire, everything is ok, but if i copy that hole code, the game crashes. why?

Back to top
View user's profile Send private message Send e-mail Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jun 23, 2005 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is also another thing wrong. i'll tell you after this picture:

if u have a large group of chem sprayers, and a enemy is between them, they will shoot at it logically, but than every unit in the clouds turn in visceroids, they explode and create more visceroids, and after a few seconds, the hole squad is gone and there are a lot of baby and adult visceroids instead!  Twisted Evil

how to solve that? (i mean, that the chem sprayers don't die by there own toxic clouds)

Back to top
View user's profile Send private message Send e-mail Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jun 23, 2005 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry, forget the picture:



oops.JPG
 Description:
 Filesize:  33.58 KB
 Viewed:  15616 Time(s)

oops.JPG



Back to top
View user's profile Send private message Send e-mail Skype Account
Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Fri Jun 24, 2005 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

1. dont post 3 replies, use edit!

2. add "TypeImmune=yes" to your infantry.

3. if you clone the infatry code, dont 4get the Image= tag.

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jun 24, 2005 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

1= sorry, i don't know that Embarassed

2= that isn't it, because it is already in the code and they are still dying

3= wth do you mean?

Back to top
View user's profile Send private message Send e-mail Skype Account
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Jun 24, 2005 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

you should use the tutorials avaliable at deezire.

All ini editors suck, its incredibly basic and limited, the only editors to "use" are highlighters but even that isn't nessecary.

Gas clouds do damage regardless of "special" tags.

You need to give your soldiers an tougher or unique armour e.g. make the [Gas] warhead do 1% damage against concrete and give your weed dude concrete armour.

Normal ts has the same problems, flame tanks are not immune to each other >__>

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Fri Jun 24, 2005 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
3= wth do you mean?


if you clone an infantry, you must give it an internal name (e.g. E1 is the internal name fo the light infantry) and you have to add this name to the [InfantryTypes] list.

but if there is no code with that name in the art.ini, you must add the Image= tag to your rules.ini code. (Image=E1 makes it look like the light infantry, E2 like a diskthrower)

make sure, that the name you use for Image= is in the art.ini and there is an infantry SHP with this name in your ecache##.mix if you want to use new infantry graphix.

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 25, 2005 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank you allied general, they don't get killed by there own gas
but there is still a little problem:

as you may know, i've adjusted the minigun fire so everything works. but that's also a problem, because now bot light infantry and chem trooper have a chem sprayer. how can i adjust that so that the light infantry has his minigun and the chem trooper has his chem sprayer?

Back to top
View user's profile Send private message Send e-mail Skype Account
Worm4981
Cyborg Specialist


Joined: 18 Jan 2005
Location: in front of my PC

PostPosted: Sat Jun 25, 2005 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

clone the minigun and give the normal minigun SA as warhead and use Gas to your clone.

_________________
leader of the World War III TC for TS

go here for my forum!

this is the World War III site!

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 25, 2005 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

if i do that, the game crashes (again)
and sorry, that message that the chem troopers don't get killed by there own weapons is false, wich one of the armor percents is concrete?

Back to top
View user's profile Send private message Send e-mail Skype Account
Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sat Jun 25, 2005 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try this INI code for the Chem Spray Infantry. I didnt add voices to the infantry. You can choose the voices your self.

This code should work. I made it by hand. Give it a try, if it works, then good, if not, I'll re-do the code.

***NOTE: I have not tested the ini code because I dont have my TS or FS installed..***

Good luck man.

Code:

Rules.ini

;Chemical Spray Infantry
[ChemSprayInf]
Name=Chemical Spray Infantry
Image=ChemSprayInf  ;We'll use the E1 Icon for the Chem Spray Inf
Cost=750
Category=Soldier
GuardRange=12
MovementZone=Infantry
Owner=GDI,Nod
Pip=blue
PhysicalSize=1
Points=1000
Prerequisite=BARRACKS,TECH
Primary=ChemAttack
Elite=ChemAttackE2
Sight=8
Speed=6
Strength=1000
TechLevel=9
EliteAbilities=FASTER,STRONGER,FIREPOWER,ROF,SIGHT,TIBERIUM_PROOF,SELF_HEAL,TIBERIUM_HEAL
VeteranAbilities=TIBERIUM_HEAL,TIBERIUM_PROOF,FASTER,STRONGER,FIREPOWER
AllowedToStartInMultiplayer=no
LegalTarget=yes
Selectable=yes
SelfHealing=yes
TiberiumHeal=yes
ToProtect=yes
Trainable=yes
TypeImmune=yes
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Crushable=no
TiberiumProof=yes


Code:

Rules.ini

;Chemical Spray Infantry Primary Attack
[ChemAttack]
Camera=yes
Damage=1200
Projectile=ChemAttackProj
ROF=60
Range=11
MinimumRange=2
Speed=100
Warhead=ChemAttackWH


Code:

Rules.ini

;Chemical Spray Infantry Elite Primary Attack
[ChemAttackE2]
Camera=yes
Damage=1750
Projectile=Invisible
ROF=45
Range=16
MinimumRange=2
Speed=100
Warhead=ChemAttackWH


Code:

Rules.ini

;Chemical Spray Infantry Warhead
[ChemAttackWH]
InfDeath=4
Verses=100%,100%,100%,100%,100%


Code:

Art.ini

;Chemical Spray Infantry Art Settings
[ChemSprayInf]
Cameo=E1ICON
Sequence=E1Sequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,85


***EDIT: Here's the Infantry list for the new infantry we added:***
Code:

[InfantryTypes]
1=E1
2=E2
3=E3
4=MEDIC
5=WEEDGUY
6=ENGINEER
7=MUTANT
8=CIV1
9=CIV2
10=CIV3
11=JUMPJET
12=DOGGIE
13=CYC2
14=UMAGON
15=GHOST
16=MHIJACK
17=SLAV
18=CHAMSPY
19=MWMN
20=MUTANT3
21=OXANNA
22=TRATOS
23=CYBORG
24=CTECH

;This is the new infantry we added to the game. Make sure it is spelled out the same as the Infantry in the Rules.ini file.
25=ChemSprayInf

_________________

Last edited by Nuclear General on Tue Jun 28, 2005 10:10 pm; edited 2 times in total

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jun 25, 2005 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

dont forget to add ChemSprayInf to the unit list Wink

Back to top
View user's profile Send private message
Nuclear General
Scorpion Sniper


Joined: 30 Apr 2005
Location: USA

PostPosted: Sat Jun 25, 2005 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh yeah, s*it, I forgot lol.

_________________

Last edited by Nuclear General on Tue Jun 28, 2005 10:11 pm; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 2 [55 Posts] Goto page: 1, 2 Next
Mark the topic unread ::  View previous topic :: View next topic
:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2732s ][ Queries: 16 (0.0197s) ][ Debug on ]