The soviet wall in the overlay turned into 0x1a and the allied wall looks like its remappable but is not. I wanna know what is causing the 0x1a since that's also affecting other buildings since I had added the terrain expansion pack as well.
Solution: Use latest SHP Builder and open those wall SHP files and save once. That will add the radar colors.
Uhh... It fixed the 0x1a, but still not remapped.
I used SHP Builder 3.38 Beta 26. Is that correct?
Quote:
Are you using any other Ares and Phobos features? To make sure Ares/Phobos have loaded correctly.
I'm using the stable version of Phobos and Ares 3.0p1. What other features exactly? I just downloaded the files I didn't try to add any other files anywhere
I just tested removing Phobos.dll and Phobos.pdb and still not working. The walls are still not remapped but again they still work in skirmish.
Right the walls are pre-placed on the map so they probably have the default civilian owner. Just to check tho, If you build walls in a normal skirmish game are they remapped? _________________
i recall that walls are handled differently between campaign and skirmish in that skirmish ones would always default to being civilian upon map loading but campaign
ones would respect their ownership. maby the fact that they are loaded differently is causing some kind of issue.
im curious to know if they dont work only when pre-placed in campaign, or if they also dont work when built or spawned in via action 125 _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
They work when built and spawned just not pre-placed. Which is interesting since pre-placed buildings also respects ownership its just the walls that are behaving differently. Maybe there's a code needed somewhere for them to work properly.
strange. i guess spawning the walls via waypoint could be a solution, though not as ideal as having them work properly in the first place. _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Comparing to Mental Omega, I found in the second mission of Act 1 where a wall is still gray. Then I tried making a mission map to see if I could make the walls have owners but it just automatically gave ownership to the player.
Now I understand that a building is required to be near the walls to own it. I guess I need guard towers now. But I'm confused about the reach. How far does a building need to be until it can't own the wall? I thought I could only reach 7 cells but if you check the attachments, the other side is also owned by the Soviets.
mmm yes another obscure red alert 2 bug i didnt know to add to my encyclopedic knowledge of obscure red alert 2 bugs. _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
Doesn't the game calculate Radiation spread weirdly too? might be an issue with how it calculates distance.
Also, is it related to Sight=? as NALASR has a sight of 7, so it might be related to it claiming everything it can "see" _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
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